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Sonic mania maps
Sonic mania maps







sonic mania maps

sonic mania maps

#Sonic mania maps code#

However, the Debug Mode (which can be unlocked by collecting at least 16 medals from the Blue Sphere bonus stages) must be enabled for this code to work. Place the cursor on the "No Save" portion of the file select menu, hold one of the following buttons/keys according to your version, and press Start. Revised bosses, added transitions, and more! In 2018, the game received an upgrade/DLC expansion in the form of Sonic Mania Plus, adding the long-absent Mighty the Armadillo and longer-absent Ray the Flying Squirrel as new playable characters, a special Encore Mode, a physical release with an artbook and reversible Genesis/Mega Drive cover for added nostalgia points, and other goodies. It also launched with a game breaking SteamAPI-Denuvo-conflict bug on PC, which didn't go down well to say the least. Designed as if it were a Sega Saturn followup to the Genesis-era titles, Sonic Mania features a mix of brand-new stages and remixed classics, with a hearty dose of references to other Sonic games, other Sonic media (there's a nod to the OVA in here!), and other SEGA stuff in general. This game has hidden development-related text.Īfter almost 23 years, classic Sonic gameplay returns in all its 2D pixel-perfect glory. Sonic the Hedgehog and all related media belongs to SEGA Enterprises Ltd.Released internationally: August 15, 2017 (PS4/XB1/Switch), August 29, 2017 (Windows) The only edits I did were making new tiles using the existing ones. The layout from Sonic 2's Nick Arcade Prototype came from The Cutting Room Floor.Ĭredit to SonicDash57 for the Chemical Plant & Death Egg Zone Tileset. The original level maps from Sonic 2 and Sonic Mania came from Sonic Retro. The arena itself remains the same but it's completely straight just like Sonic 2, but there are no small rotating platforms. The area before the Amoeba Droid's boss arena uses the original Sonic 2 layout, with some more of the Nick Arcade layout below to fill in a potential bottomless pit. The modifications of the two Sub-Acts from the mobile port of Sonic 2 are also added to also compensate with the original layouts I had made. In order to skip this trap and not interact with any water below, the upper route at Sub-Act 2 has some extra geometry that leads to the final quarter of this layout. The hidden passageway in the original which skips the rising water area near the end now leads to a newly added pipe that leads to a big ring far below the rising water area.

sonic mania maps

Sub-Act 2 also has Sonic 2's original layout, but the extra areas from Mania have been added. Speaking of the two drops, they are connected together, just like the layout from Sonic Mania. In the upper portion, there is a drop to the floating level geometry between the two drops. The newly added upper and lower routes in Sub-Act 1 connect with Sub-Act 2 in some way. I also added some of my own original layouts as well to try and connect with these existing layouts. The same goes with the upper portion of Sub-Act 1, just above where the big ring would be located, in which obstructions had been removed. I extended the lowest route, replacing where the big ring had been, to incorporate some parts of the Nick Arcade Prototype version of the level. I kept in the extra lower route from Mania but the only way to access it is the opened gap on the lower route where the three bubble-shooters are. Sub-Act 1 remains the same of course, with Sonic 2's layout. What I did was that I brought back the original layouts for the first and second half of the stage, in which I dub them Sub-Act 1 & Sub-Act 2. This took a month to make, trying to put almost the whole tileset together from scratch.Īs you would expect, the level's basis is from Sonic Mania. However, I made it much bigger, about five or ten times. At first glance, this seems to look like the Sonic Mania version of Chemical Plant Zone Act 1.









Sonic mania maps